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How the sausage is made: the Kubernetes 1.11 release interview, from the Kubernetes Podcast

At KubeCon EU, my colleague Adam Glick and I were pleased to announce the Kubernetes Podcast from Google. In this weekly conversation, we focus on all the great things that are happening in the world of Kubernetes and Cloud Native. From the news of the week, to interviews with people in the community, we help you stay up to date on everything Kubernetes.

We recently had the pleasure of speaking to the release manager for Kubernetes 1.11, Josh Berkus from Red Hat, and the release manager for the upcoming 1.12, Tim Pepper from VMware.

In this conversation we learned about the release process, the impact of quarterly releases on end users, and how Kubernetes is like baking.

I encourage you to listen to the podcast version if you have a commute, or a dog to walk. If you like what you hear, we encourage you to subscribe! In case you're short on time, or just want to browse quickly, we are delighted to share the transcript with you.


CRAIG BOX: First of all, congratulations both, and thank you.

JOSH BERKUS: Well, thank you. Congratulations for me, because my job is done.

[LAUGHTER]

Congratulations and sympathy for Tim.

[LAUGH]

TIM PEPPER: Thank you, and I guess thank you?

[LAUGH]

ADAM GLICK: For those that don't know a lot about the process, why don't you help people understand — what is it like to be the release manager? What's the process that a release goes through to get to the point when everyone just sees, OK, it's released — 1.11 is available? What does it take to get up to that?

JOSH BERKUS: We have a quarterly release cycle. So every three months, we're releasing. And ideally and fortunately, this is actually now how we are doing things. Somewhere around two, three weeks before the previous release, somebody volunteers to be the release lead. That person is confirmed by SIG Release. So far, we've never had more than one volunteer, so there hasn't been really a fight about it.

And then that person starts working with others to put together a team called the release team. Tim's just gone through this with Stephen Augustus and picking out a whole bunch of people. And then after or a little before— probably after, because we want to wait for the retrospective from the previous release— the release lead then sets a schedule for the upcoming release, as in when all the deadlines will be.

And this is a thing, because we're still tinkering with relative deadlines, and how long should code freeze be, and how should we track features? Because we don't feel that we've gotten down that sort of cadence perfectly yet. I mean, like, we've done pretty well, but we don't feel like we want to actually set [in stone], this is the schedule for each and every release.

Also, we have to adjust the schedule because of holidays, right? Because you can't have the code freeze deadline starting on July 4 or in the middle of design or sometime else when we're going to have a large group of contributors who are out on vacation.

TIM PEPPER: This is something I've had to spend some time looking at, thinking about 1.12. Going back to early June as we were tinkering with the code freeze date, starting to think about, well, what are the implications going to be on 1.12? When would these things start falling on the calendar? And then also for 1.11, we had one complexity. If we slipped the release past this week, we start running into the US 4th of July holiday, and we're not likely to get a lot done.

So much of a slip would mean slipping into the middle of July before we'd really know that we were successfully triaging things. And worst case maybe, we're quite a bit later into July.

So instead of quarterly with a three-month sort of cadence, well, maybe we've accidentally ended up chopping out one month out of the next release or pushing it quite a bit into the end of the year. And that made the deliberation around things quite complex, but thankfully this week, everything's gone smoothly in the end.

CRAIG BOX: All the releases so far have been one quarter — they've been a 12-week release cycle, give or take. Is that something that you think will continue going forward, or is the release team thinking about different ways they could run releases?

TIM PEPPER: The whole community is thinking about this. There are voices who'd like the cadence to be faster, and there are voices who'd like it to be shorter. And there's good arguments for both.

ADAM GLICK: Because it's interesting. It sounds like it is a date-driven release cycle versus a feature-driven release cycle.

JOSH BERKUS: Yeah, certainly. I really honestly think everybody in the world of software recognizes that feature-driven release cycles just don't work. And a big part of the duties of the release team collectively— several members of the team do this— is yanking things out of the release that are not ready. And the hard part of that is figuring out which things aren't ready, right? Because the person who's working on it tends to be super optimistic about what they can get done and what they can get fixed before the deadline.

ADAM GLICK: Of course.

TIM PEPPER: And this is one of the things I think that's useful about the process we have in place on the release team for having shadows who spend some time on the release team, working their way up into more of a lead position and gaining some experience, starting to get some exposure to see that optimism and see the processes for vetting.

And it's even an overstatement to say the process. Just see the way that we build the intuition for how to vet and understand and manage the risk, and really go after and chase things down proactively and early to get resolution in a timely way versus continuing to just all be optimistic and letting things maybe languish and put a release at risk.

CRAIG BOX: I've been reading this week about the introduction of feature branches to Kubernetes. The new server-side apply feature, for example, is being built in a branch so that it didn't have to be half-built in master and then ripped out again as the release approached, if the feature wasn't ready. That seems to me like something that's a normal part of software development? Is there a reason it's taken so long to bring that to core Kubernetes?

JOSH BERKUS: I don't actually know the history of why we're not using feature branches. I mean, the reason why we're not using feature branches pervasively now is that we have to transition from a different system. And I'm not really clear on how we adopted that linear development system. But it's certainly something we discussed on the release team, because there were issues of features that we thought were going to be ready, and then developed major problems. And we're like, if we have to back this out, that's going to be painful. And we did actually have to back one feature out, which involved not pulling out a Git commit, but literally reversing the line changes, which is really not how you want to be doing things.

CRAIG BOX: No.

TIM PEPPER: The other big benefit, I think, to the release branches if they are well integrated with the CI system for continuous integration and testing, you really get the feedback, and you can demonstrate, this set of stuff is ready. And then you can do deferred commitment on the master branch. And what comes in to a particular release on the timely cadence that users are expecting is stuff that's ready. You don't have potentially destabilizing things, because you can get a lot more proof and evidence of readiness.

ADAM GLICK: What are you looking at in terms of the tool chain that you're using to do this? You mentioned a couple of things, and I know it's obviously run through GitHub. But I imagine you have a number of other tools that you're using in order to manage the release, to make sure that you understand what's ready, what's not. You mentioned balancing between people who are very optimistic about the feature they're working on making it in versus the time-driven deadline, and balancing those two. Is that just a manual process, or do you have a set of tools that help you do that?

JOSH BERKUS: Well, there's code review, obviously. So just first of all, process was somebody wants to actually put in a feature, commit, or any kind of merge really, right? So that has to be assigned to one of the SIGs, one of these Special Interest Groups. Possibly more than one, depending on what areas it touches.

And then two generally overlapping groups of people have to approve that. One would be the SIG that it's assigned to, and the second would be anybody represented in the OWNERS files in the code tree of the directories which get touched.

Now sometimes those are the same group of people. I'd say often, actually. But sometimes they're not completely the same group of people, because sometimes you're making a change to the network, but that also happens to touch GCP support and OpenStack support, and so they need to review it as well.

So the first part is the human part, which is a bunch of other people need to look at this. And possibly they're going to comment "Hey. This is a really weird way to do this. Do you have a reason for it?"

Then the second part of it is the automated testing that happens, the automated acceptance testing that happens via webhook on there. And actually, one of the things that we did that was a significant advancement in this release cycle— and by we, I actually mean not me, but the great folks at SIG Scalability did— was add an additional acceptance test that does a mini performance test.

Because one of the problems we've had historically is our major performance tests are large and take a long time to run, and so by the time we find out that we're failing the performance tests, we've already accumulated, you know, 40, 50 commits. And so now we're having to do git bisect to find out which of those commits actually caused the performance regression, which can make them very slow to address.

And so adding that performance pre-submit, the performance acceptance test really has helped stabilize performance in terms of new commits. So then we have that level of testing that you have to get past.

And then when we're done with that level of testing, we run a whole large battery of larger tests— end-to-end tests, performance tests, upgrade and downgrade tests. And one of the things that we've added recently and we're integrating to the process something called conformance tests. And the conformance test is we're testing whether or not you broke backwards compatibility, because it's obviously a big deal for Kubernetes users if you do that when you weren't intending to.

One of the busiest roles in the release team is a role called CI Signal. And it's that person's job just to watch all of the tests for new things going red and then to try to figure out why they went red and bring it to people's attention.

ADAM GLICK: I've